![]() Step 1 was to figure out exactly how a Bezier curve is drawn in the first place. I'll be certain to document it when I get there. I hope that I'll be able to extend what I've done here into that Lightning Fuse, but that's a few steps down the road. I have no reason to expect that the fuse won't work in v16 or Resolve, but I haven't tried it yet. ![]() In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse. Solving one of those problems offered me the opportunity to solve both at once, so that's what I did. I've had some ideas about how to improve the Lightning Fuse, but when it came time to actually open it up and make some changes, I ran into two problems: Fusion can't draw a tapered spline, and the BezierTo() method for the Fuse drawing API is broken. As a result, any time I've wanted electricity effects, I've fallen back on After Effects. The existing one, a fuse that was available in VFXPedia prior to the Blackmagic takeover, was never really good enough for production. I want a better Lightning tool for Fusion.
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